[stalker_outfit]:outfit_base $spawn = "outfit\stalker_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_neutral\stalker_neutral_2.ogf npc_visual = actors\stalker_neutral\stalker_neutral_2.ogf player_hud_section = actor_hud_loner_sunrise character_portrait = ui_inGame2_old_stalker_neutral_2_old full_icon_name = npc_icon_stalker_outfit full_scale_icon = 14, 11 inv_name = stalker_outfit_name inv_name_short = stalker_outfit_name description = stalker_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 15 inv_grid_y = 4 upgr_icon_x = 314 upgr_icon_y = 0 upgr_icon_width = 308 upgr_icon_height = 134 upgrades = up_gr_firstab_sunrise_1, up_gr_seconab_sunrise_1, up_gr_thirdab_sunrise_1 installed_upgrades = upgrade_scheme = up_scheme_sunrise_1 artefact_count = 2 community = stalker kind = o_medium cost = 6500 inv_weight = 6.5 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 3 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.5 bones_koeff_protection = actor_armor_sunrise control_inertion_factor = 1.23 power_loss = 0.25 tier = 3 shock_protection = 3; 30% chemical_burn_protection = 2; 25% burn_protection = 0.015; 30% radiation_protection = 0.015; 15% telepatic_protection = 0 strike_protection = 0.3 explosion_protection = 0.2 wound_protection = 0.3 fire_wound_protection = 0.2 [sect_medium_outfit_immunities] burn_immunity = 0.03 strike_immunity = 0.01 shock_immunity = 0.03 wound_immunity = 0.015 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01 ;-------------------------------------------------------------------------- [merc_outfit]:outfit_base $spawn = "outfit\merc_outfit" class = EQU_STLK ef_equipment_type = 3 upgrades = up_gr_firstab_medium_mercenary, up_gr_seconab_medium_mercenary, up_gr_thirdab_medium_mercenary, up_gr_fourtab_medium_mercenary installed_upgrades = upgrade_scheme = up_scheme_lcs_1 full_scale_icon = 2, 11 visual = dynamics\outfit\merc_outfit actor_visual = actors\stalker_merc\stalker_merc_sun1_old.ogf npc_visual = actors\stalker_merc\stalker_merc_sun1_old.ogf player_hud_section = actor_hud_loner_sunrise character_portrait = ui_inGame2_old_stalker_merc_sun1_old full_icon_name = npc_icon_exo_outfit inv_name = merc_sunrise_outfit_name inv_name_short = merc_sunrise_outfit_name description = merc_sunrise_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 27 inv_grid_y = 1 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 community = killer kind = o_medium cost = 12000 inv_weight = 7.8 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 1 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_merc control_inertion_factor = 1.35 power_loss = 0.25 tier = 3 shock_protection = 3; 30% chemical_burn_protection = 2; 25% burn_protection = 0.015; 30% radiation_protection = 0.015; 15% telepatic_protection = 0 strike_protection = 0.35 explosion_protection = 0.25 wound_protection = 0.35 fire_wound_protection = 0.25 ;-------------------------------------------------------------------------- [trenchcoat_seva_outfit]:outfit_base $spawn = "outfit\trenchcoat_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\bandit_commander_outfit actor_visual = actors\stalker_bandit\stalker_bandit_3.ogf npc_visual = actors\stalker_bandit\stalker_bandit_3.ogf player_hud_section = actor_hud_bandit_trench character_portrait = ui_inGame2_old_stalker_bandit_3 full_icon_name = npc_icon_dolg_outfit full_scale_icon = 8, 11 inv_name = trenchcoat_brown_outfit_name inv_name_short = trenchcoat_brown_outfit_name description = trenchcoat_brown_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 17 inv_grid_y = 7 upgr_icon_x = 1262 upgr_icon_y = 511 upgr_icon_width = 303 upgr_icon_height = 166 upgrades = up_gr_firstab_trench_seva, up_gr_seconab_trench_seva, up_gr_thirdab_trench_seva installed_upgrades = upgrade_scheme = up_scheme_ps5_1 community = bandit kind = o_medium cost = 20000 inv_weight = 7 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 2 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_seva_nohelmet control_inertion_factor = 1.2 power_loss = 0.25 tier = 4 shock_protection = 4.5; (45%) (-15% without helm) chemical_burn_protection = 2.4; (30%) (-20% without helm) burn_protection = 0.0225; (45%) (-15% without helm) radiation_protection = 0.025; (25%) (-35% without helm) telepatic_protection = 0; (0%) (-55% without helm) strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.30 ;-------------------------------------------------------------------------- [cs_medium_outfit]:outfit_base $spawn = "outfit\cs_medium_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\cs_medium_outfit actor_visual = actors\stalker_nebo\stalker_nebo_2 npc_visual = actors\stalker_nebo\stalker_nebo_2 player_hud_section = actor_hud_cs3a character_portrait = ui_inGame2_old_stalker_nebo_2 full_icon_name = npc_icon_svoboda_heavy_outfit full_scale_icon = 2, 6 inv_name = csky_medium_outfit_name inv_name_short = csky_medium_outfit_name description = csky_medium_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 25 inv_grid_y = 7 upgr_icon_x = 3760 upgr_icon_y = 952 upgr_icon_width = 308 upgr_icon_height = 148 upgrades = up_gr_firstab_cs3a, up_gr_seconab_cs3a, up_gr_thirdab_cs3a, up_gr_fourtab_cs3a installed_upgrades = upgrade_scheme = up_scheme_assault_vest_1 tier = 3 community = csky kind = o_medium cost = 20000 inv_weight = 8 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 1 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.4 bones_koeff_protection = actor_armor_cs3 control_inertion_factor = 1.35 power_loss = 0.25 artefact_count = 1 shock_protection = 3.5; 35% chemical_burn_protection = 2.4; 30% burn_protection = 0.0175; 35% radiation_protection = 0.025; 25% telepatic_protection = 0 strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.3 [specops_outfit]:outfit_base $spawn = "outfit\specops_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\specops_outfit actor_visual = actors\stalker_soldier\stalker_soldier_3.ogf npc_visual = actors\stalker_soldier\stalker_soldier_3.ogf player_hud_section = actor_hud_military_berill character_portrait = ui_inGame2_old_stalker_soldier_3 full_icon_name = npc_icon_specops_outfit full_scale_icon = 4, 6 inv_name = specops_outfit_name inv_name_short = specops_outfit_name description = specops_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 23 inv_grid_y = 1 upgr_icon_x = 309 upgr_icon_y = 158 upgr_icon_width = 317 upgr_icon_height = 137 upgrades = up_gr_firstab_berill_1, up_gr_seconab_berill_1, up_gr_thirdab_berill_1 installed_upgrades = upgrade_scheme = up_scheme_berill_1 tier = 3 community = army kind = o_medium cost = 12500 inv_weight = 8 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 2 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.4 bones_koeff_protection = actor_armor_berill control_inertion_factor = 1.48 power_loss = 0.25 shock_protection = 2; 20% chemical_burn_protection = 1.2; 15% burn_protection = 0.01; 20% radiation_protection = 0.01; 10% telepatic_protection = 0 strike_protection = 0.15 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.35 [dolg_outfit]:outfit_base $spawn = "outfit\dolg_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\dolg_outfit actor_visual = actors\stalker_dolg\stalker_dolg_2.ogf npc_visual = actors\stalker_dolg\stalker_dolg_2.ogf player_hud_section = actor_hud_duty_ps5m character_portrait = ui_inGame2_old_stalker_dolg_2_old full_icon_name = npc_icon_dolg_outfit full_scale_icon = 8, 11 inv_name = dolg_outfit_name inv_name_short = dolg_outfit_name description = dolg_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 21 inv_grid_y = 1 upgr_icon_x = 0 upgr_icon_y = 160 upgr_icon_width = 304 upgr_icon_height = 136 upgrades = up_gr_firstab_ps5_duty, up_gr_seconab_ps5_duty, up_gr_thirdab_ps5_duty installed_upgrades = upgrade_scheme = up_scheme_sunrise_1 tier = 3 community = dolg kind = o_medium cost = 11500 inv_weight = 7 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 2 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_duty_suit control_inertion_factor = 1.27 power_loss = 0.25 shock_protection = 2.5; 25% chemical_burn_protection = 1.6; 20% burn_protection = 0.0125; 25% radiation_protection = 0.01; 10% telepatic_protection = 0 strike_protection = 0.4 explosion_protection = 0.35 wound_protection = 0.4 fire_wound_protection = 0.3 [monolith_outfit]:outfit_base $spawn = "outfit\monolith_stalker_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\monolith_outfit actor_visual = actors\stalker_monolith\stalker_monolith_2_old.ogf npc_visual = actors\stalker_monolith\stalker_monolith_2_old.ogf player_hud_section = actor_hud_monolith_suit character_portrait = ui_inGame2_old_stalker_monolith_2_old full_icon_name = npc_icon_stalker_outfit full_scale_icon = 14, 11 tier = 3 inv_name = monolith_outfit_name inv_name_short = monolith_outfit_name description = monolith_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 31 inv_grid_y = 1 upgr_icon_x = 3438 upgr_icon_y = 608 upgr_icon_width = 308 upgr_icon_height = 136 upgrades = up_gr_firstab_sunrise_2, up_gr_seconab_sunrise_2, up_gr_thirdab_sunrise_2 installed_upgrades = upgrade_scheme = up_scheme_sunrise_1 community = monolith kind = o_medium cost = 12300 inv_weight = 8 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 2 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.55 bones_koeff_protection = actor_armor_sunrise_monolith control_inertion_factor = 1.23 power_loss = 0.25 shock_protection = 3; 30% chemical_burn_protection = 2; 25% burn_protection = 0.015; 30% radiation_protection = 0.015; 15% telepatic_protection = 0 strike_protection = 0.40 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.35 [svoboda_heavy_outfit]:outfit_base $spawn = "outfit\svoboda_heavy_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\svoboda_heavy_outfit actor_visual = actors\stalker_freedom\stalker_freedom_3.ogf npc_visual = actors\stalker_freedom\stalker_freedom_3.ogf player_hud_section = actor_hud_freedom_guard character_portrait = ui_inGame2_old_stalker_freedom_3 full_icon_name = npc_icon_svoboda_heavy_outfit full_scale_icon = 2, 6 inv_name = svoboda_heavy_outfit_name inv_name_short = svoboda_heavy_outfit_name description = svoboda_heavy_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 19 inv_grid_y = 4 upgr_icon_x = 316 upgr_icon_y = 306 upgr_icon_width = 305 upgr_icon_height = 132 upgrades = up_gr_firstab_freedom_guard, up_gr_seconab_freedom_guard, up_gr_thirdab_freedom_guard, up_gr_fourtab_freedom_guard installed_upgrades = upgrade_scheme = up_scheme_assault_vest_1 tier = 3 community = freedom kind = o_medium cost = 19500 inv_weight = 8 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 1 immunities_sect = sect_medium_outfit_immunities repair_type = outfit hit_fraction_actor = 0.4 bones_koeff_protection = actor_armor_freedom_guardian control_inertion_factor = 1.42 power_loss = 0.25 shock_protection = 3; 30% chemical_burn_protection = 2; 25% burn_protection = 0.015; 30% radiation_protection = 0.015; 15% telepatic_protection = 0 strike_protection = 0.45 explosion_protection = 0.35 wound_protection = 0.40 fire_wound_protection = 0.30 [isg_outfit]:outfit_base $spawn = "outfit\isg_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\isg_outfit actor_visual = actors\stalker_isg\stalker_isg_merc.ogf npc_visual = actors\stalker_isg\stalker_isg_merc.ogf player_hud_section = actor_hud_merc_suit character_portrait = ui_inGame2_old_stalker_isg_merc full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 tier = 3 inv_name = isg_merc_outfit_name inv_name_short = isg_merc_outfit_name description = isg_merc_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 33 inv_grid_y = 1 upgr_icon_x = 1891 upgr_icon_y = 977 upgr_icon_width = 301 upgr_icon_height = 141 upgrades = up_gr_firstab_sunrise_2, up_gr_seconab_sunrise_2, up_gr_thirdab_sunrise_2 installed_upgrades = upgrade_scheme = up_scheme_sunrise_1 community = isg kind = o_medium cost = 18500 inv_weight = 8 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 2 immunities_sect = sect_medium_outfit_immunities repair_type = outfit_medium ;repair_part_bonus = 0.23 hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_sunrise_monolith control_inertion_factor = 1.35 power_loss = 0.25 shock_protection = 3.5; 35% chemical_burn_protection = 2.4; 30% burn_protection = 0.015; 30% radiation_protection = 0.02 telepatic_protection = 0 strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.35 [greh_trenchcoat_seva_outfit]:outfit_base $spawn = "outfit\greh_trenchcoat_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\bandit_commander_outfit actor_visual = actors\stalker_greh\stalker_greh_1a_face_01.ogf npc_visual = actors\stalker_greh\stalker_greh_1a_face_01.ogf player_hud_section = actor_hud_sin character_portrait = ui_inGame2_old_greh_actor_4 full_icon_name = npc_icon_dolg_outfit full_scale_icon = 8, 11 tier = 4 inv_name = greh_trenchcoat_outfit_name inv_name_short = greh_trenchcoat_outfit_name description = greh_trenchcoat_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 35 inv_grid_y = 4 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 upgrades = up_gr_firstab_trench_seva, up_gr_seconab_trench_seva, up_gr_thirdab_trench_seva installed_upgrades = upgrade_scheme = up_scheme_ps5_1 community = greh kind = o_medium cost = 19000 inv_weight = 7 additional_inventory_weight = 0 additional_inventory_weight2 = 0 artefact_count = 2 immunities_sect = sect_medium_outfit_immunities repair_type = outfit_medium ;repair_part_bonus = 0.21 hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_seva_nohelmet control_inertion_factor = 1.2 power_loss = 0.25 shock_protection = 4.5; (45%) (-15% without helm) chemical_burn_protection = 2.4; (30%) (-20% without helm) burn_protection = 0.0225; (45%) (-15% without helm) radiation_protection = 0.025; (25%) (-35% without helm) telepatic_protection = 0; (0%) (-55% without helm) strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.30