[stalker_outfit]:outfit_base
		$spawn                        = "outfit\stalker_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\stalker_outfit
		actor_visual                  = actors\stalker_neutral\stalker_neutral_2.ogf
		npc_visual                    = actors\stalker_neutral\stalker_neutral_2.ogf
		player_hud_section            = actor_hud_loner_sunrise
		character_portrait            = ui_inGame2_old_stalker_neutral_2_old
		full_icon_name                = npc_icon_stalker_outfit
		full_scale_icon               = 14, 11
        
		inv_name                      = stalker_outfit_name
		inv_name_short                = stalker_outfit_name
		description                   = stalker_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 15
		inv_grid_y         = 4
		upgr_icon_x                   = 314
		upgr_icon_y                   = 0
		upgr_icon_width               = 308
		upgr_icon_height              = 134
		upgrades                      = up_gr_firstab_sunrise_1, up_gr_seconab_sunrise_1, up_gr_thirdab_sunrise_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_sunrise_1
		artefact_count                = 2
        
		community                     = stalker
		kind                          = o_medium
		cost                          = 6500
		inv_weight                    = 6.5
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 3
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.5
		bones_koeff_protection        = actor_armor_sunrise
		control_inertion_factor       = 1.23
		power_loss                    = 0.25
		tier						  = 3

		shock_protection              = 3; 30%
		chemical_burn_protection      = 2; 25%
		burn_protection               = 0.015; 30%
		radiation_protection          = 0.015; 15%
		telepatic_protection          = 0
		strike_protection             = 0.3
		explosion_protection          = 0.2
		wound_protection              = 0.3
		fire_wound_protection         = 0.2

[sect_medium_outfit_immunities]
		burn_immunity				= 0.03
		strike_immunity				= 0.01
		shock_immunity				= 0.03
		wound_immunity				= 0.015
		radiation_immunity			= 0.00
		telepatic_immunity			= 0.00
		chemical_burn_immunity		= 0.03
		explosion_immunity			= 0.03
		fire_wound_immunity			= 0.01
 
;--------------------------------------------------------------------------
[merc_outfit]:outfit_base
		$spawn                        = "outfit\merc_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		upgrades                      = up_gr_firstab_medium_mercenary, up_gr_seconab_medium_mercenary, up_gr_thirdab_medium_mercenary, up_gr_fourtab_medium_mercenary
		installed_upgrades            =
		upgrade_scheme                = up_scheme_lcs_1
		full_scale_icon               = 2, 11
		visual                        = dynamics\outfit\merc_outfit
		actor_visual                  = actors\stalker_merc\stalker_merc_sun1_old.ogf
		npc_visual                    = actors\stalker_merc\stalker_merc_sun1_old.ogf
		player_hud_section            = actor_hud_loner_sunrise
		character_portrait            = ui_inGame2_old_stalker_merc_sun1_old
		full_icon_name                = npc_icon_exo_outfit
        
		inv_name                      = merc_sunrise_outfit_name
		inv_name_short                = merc_sunrise_outfit_name
		description                   = merc_sunrise_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 27
		inv_grid_y         = 1
		upgr_icon_x                   = 716
		upgr_icon_y                   = 824
		upgr_icon_width               = 198
		upgr_icon_height              = 129
		community                     = killer
		kind                          = o_medium
		cost                          = 12000
		inv_weight                    = 7.8
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 1
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_merc
		control_inertion_factor       = 1.35
		power_loss                    = 0.25
		tier						  = 3

		shock_protection              = 3; 30%
		chemical_burn_protection      = 2; 25%
		burn_protection               = 0.015; 30%
		radiation_protection          = 0.015; 15%
		telepatic_protection          = 0
		strike_protection             = 0.35
		explosion_protection          = 0.25
		wound_protection              = 0.35
		fire_wound_protection         = 0.25

 
;--------------------------------------------------------------------------

[trenchcoat_seva_outfit]:outfit_base
		$spawn                        = "outfit\trenchcoat_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\bandit_commander_outfit
		actor_visual                  = actors\stalker_bandit\stalker_bandit_3.ogf
		npc_visual                    = actors\stalker_bandit\stalker_bandit_3.ogf
		player_hud_section            = actor_hud_bandit_trench
		character_portrait            = ui_inGame2_old_stalker_bandit_3
		full_icon_name                = npc_icon_dolg_outfit
		full_scale_icon               = 8, 11
        
		inv_name                      = trenchcoat_brown_outfit_name
		inv_name_short                = trenchcoat_brown_outfit_name
		description                   = trenchcoat_brown_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 17
		inv_grid_y         = 7
		upgr_icon_x                   = 1262
		upgr_icon_y                   = 511
		upgr_icon_width               = 303
		upgr_icon_height              = 166
		upgrades                      = up_gr_firstab_trench_seva, up_gr_seconab_trench_seva, up_gr_thirdab_trench_seva
		installed_upgrades            =
		upgrade_scheme                = up_scheme_ps5_1
        
		community                     = bandit
		kind                          = o_medium
		cost                          = 20000
		inv_weight                    = 7
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 2
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_seva_nohelmet
		control_inertion_factor       = 1.2
		power_loss                    = 0.25
		tier						  = 4

		shock_protection              = 4.5; (45%) (-15% without helm)
		chemical_burn_protection      = 2.4; (30%) (-20% without helm)
		burn_protection               = 0.0225; (45%) (-15% without helm)
		radiation_protection          = 0.025; (25%) (-35% without helm)
		telepatic_protection          = 0; (0%) (-55% without helm)
		strike_protection             = 0.35
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.30

;--------------------------------------------------------------------------

[cs_medium_outfit]:outfit_base
		$spawn                        = "outfit\cs_medium_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\cs_medium_outfit
		actor_visual                  = actors\stalker_nebo\stalker_nebo_2
		npc_visual                    = actors\stalker_nebo\stalker_nebo_2
		player_hud_section            = actor_hud_cs3a
		character_portrait            = ui_inGame2_old_stalker_nebo_2
		full_icon_name                = npc_icon_svoboda_heavy_outfit
		full_scale_icon               = 2, 6
        
		inv_name                      = csky_medium_outfit_name
		inv_name_short                = csky_medium_outfit_name
		description                   = csky_medium_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 25
		inv_grid_y         = 7
		upgr_icon_x                   = 3760
		upgr_icon_y                   = 952
		upgr_icon_width               = 308
		upgr_icon_height              = 148
		upgrades                      = up_gr_firstab_cs3a, up_gr_seconab_cs3a, up_gr_thirdab_cs3a, up_gr_fourtab_cs3a
		installed_upgrades            =
		upgrade_scheme                = up_scheme_assault_vest_1
		tier						  = 3

		community                     = csky
		kind                          = o_medium
		cost                          = 20000
		inv_weight                    = 8
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 1
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.4
		bones_koeff_protection        = actor_armor_cs3
		control_inertion_factor       = 1.35
		power_loss                    = 0.25
		artefact_count                = 1
        
		shock_protection              = 3.5; 35%
		chemical_burn_protection      = 2.4; 30%
		burn_protection               = 0.0175; 35%
		radiation_protection          = 0.025; 25%
		telepatic_protection          = 0
		strike_protection             = 0.35
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.3

[specops_outfit]:outfit_base
		$spawn                        = "outfit\specops_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\specops_outfit
		actor_visual                  = actors\stalker_soldier\stalker_soldier_3.ogf
		npc_visual                    = actors\stalker_soldier\stalker_soldier_3.ogf
		player_hud_section            = actor_hud_military_berill
		character_portrait            = ui_inGame2_old_stalker_soldier_3
		full_icon_name                = npc_icon_specops_outfit
		full_scale_icon               = 4, 6
        
		inv_name                      = specops_outfit_name
		inv_name_short                = specops_outfit_name
		description                   = specops_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 23
		inv_grid_y         = 1
		upgr_icon_x                   = 309
		upgr_icon_y                   = 158
		upgr_icon_width               = 317
		upgr_icon_height              = 137
		upgrades                      = up_gr_firstab_berill_1, up_gr_seconab_berill_1, up_gr_thirdab_berill_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_berill_1
		tier						  = 3

		community                     = army
		kind                          = o_medium
		cost                          = 12500
		inv_weight                    = 8
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 2
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.4
		bones_koeff_protection        = actor_armor_berill
		control_inertion_factor       = 1.48
		power_loss                    = 0.25
        
		shock_protection              = 2; 20%
		chemical_burn_protection      = 1.2; 15%
		burn_protection               = 0.01; 20%
		radiation_protection          = 0.01; 10%
		telepatic_protection          = 0
		strike_protection             = 0.15
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.35
 
[dolg_outfit]:outfit_base
		$spawn                        = "outfit\dolg_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\dolg_outfit
		actor_visual                  = actors\stalker_dolg\stalker_dolg_2.ogf
		npc_visual                    = actors\stalker_dolg\stalker_dolg_2.ogf
		player_hud_section            = actor_hud_duty_ps5m
		character_portrait            = ui_inGame2_old_stalker_dolg_2_old
		full_icon_name                = npc_icon_dolg_outfit
		full_scale_icon               = 8, 11
        
		inv_name                      = dolg_outfit_name
		inv_name_short                = dolg_outfit_name
		description                   = dolg_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 21
		inv_grid_y         = 1
		upgr_icon_x                   = 0
		upgr_icon_y                   = 160
		upgr_icon_width               = 304
		upgr_icon_height              = 136
		upgrades                      = up_gr_firstab_ps5_duty, up_gr_seconab_ps5_duty, up_gr_thirdab_ps5_duty
		installed_upgrades            =
		upgrade_scheme                = up_scheme_sunrise_1
		tier						  = 3

		community                     = dolg
		kind                          = o_medium
		cost                          = 11500
		inv_weight                    = 7
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 2
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_duty_suit
		control_inertion_factor       = 1.27
		power_loss                    = 0.25
        
		shock_protection              = 2.5; 25%
		chemical_burn_protection      = 1.6; 20%
		burn_protection               = 0.0125; 25%
		radiation_protection          = 0.01; 10%
		telepatic_protection          = 0
		strike_protection             = 0.4
		explosion_protection          = 0.35
		wound_protection              = 0.4
		fire_wound_protection         = 0.3
 
[monolith_outfit]:outfit_base
		$spawn                        = "outfit\monolith_stalker_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\monolith_outfit
		actor_visual                  = actors\stalker_monolith\stalker_monolith_2_old.ogf
		npc_visual                    = actors\stalker_monolith\stalker_monolith_2_old.ogf
		player_hud_section            = actor_hud_monolith_suit
		character_portrait            = ui_inGame2_old_stalker_monolith_2_old
		full_icon_name                = npc_icon_stalker_outfit
		full_scale_icon               = 14, 11
		tier						  = 3

		inv_name                      = monolith_outfit_name
		inv_name_short                = monolith_outfit_name
		description                   = monolith_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 31
		inv_grid_y         = 1
		upgr_icon_x                   = 3438
		upgr_icon_y                   = 608
		upgr_icon_width               = 308
		upgr_icon_height              = 136
		upgrades                      = up_gr_firstab_sunrise_2, up_gr_seconab_sunrise_2, up_gr_thirdab_sunrise_2
		installed_upgrades            =
		upgrade_scheme                = up_scheme_sunrise_1
        
		community                     = monolith
		kind                          = o_medium
		cost                          = 12300
		inv_weight                    = 8
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 2
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.55
		bones_koeff_protection        = actor_armor_sunrise_monolith
		control_inertion_factor       = 1.23
		power_loss                    = 0.25
        
		shock_protection              = 3; 30%
		chemical_burn_protection      = 2; 25%
		burn_protection               = 0.015; 30%
		radiation_protection          = 0.015; 15%
		telepatic_protection          = 0
		strike_protection             = 0.40
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.35

[svoboda_heavy_outfit]:outfit_base
		$spawn                        = "outfit\svoboda_heavy_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\svoboda_heavy_outfit
		actor_visual                  = actors\stalker_freedom\stalker_freedom_3.ogf
		npc_visual                    = actors\stalker_freedom\stalker_freedom_3.ogf
		player_hud_section            = actor_hud_freedom_guard
		character_portrait            = ui_inGame2_old_stalker_freedom_3
		full_icon_name                = npc_icon_svoboda_heavy_outfit
		full_scale_icon               = 2, 6
        
		inv_name                      = svoboda_heavy_outfit_name
		inv_name_short                = svoboda_heavy_outfit_name
		description                   = svoboda_heavy_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 19
		inv_grid_y         = 4
		upgr_icon_x                   = 316
		upgr_icon_y                   = 306
		upgr_icon_width               = 305
		upgr_icon_height              = 132
		upgrades                      = up_gr_firstab_freedom_guard, up_gr_seconab_freedom_guard, up_gr_thirdab_freedom_guard, up_gr_fourtab_freedom_guard
		installed_upgrades            =
		upgrade_scheme                = up_scheme_assault_vest_1
		tier						  = 3

		community                     = freedom
		kind                          = o_medium
		cost                          = 19500
		inv_weight                    = 8
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 1
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.4
		bones_koeff_protection        = actor_armor_freedom_guardian
		control_inertion_factor       = 1.42
		power_loss                    = 0.25
        
		shock_protection              = 3; 30%
		chemical_burn_protection      = 2; 25%
		burn_protection               = 0.015; 30%
		radiation_protection          = 0.015; 15%
		telepatic_protection          = 0
		strike_protection             = 0.45
		explosion_protection          = 0.35
		wound_protection              = 0.40
		fire_wound_protection         = 0.30

[isg_outfit]:outfit_base
		$spawn                        = "outfit\isg_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\isg_outfit
		actor_visual                  = actors\stalker_isg\stalker_isg_merc.ogf
		npc_visual                    = actors\stalker_isg\stalker_isg_merc.ogf
		player_hud_section            = actor_hud_merc_suit
		character_portrait            = ui_inGame2_old_stalker_isg_merc
		full_icon_name                = npc_icon_exo_outfit
		full_scale_icon               = 2, 11
		tier						  = 3

		inv_name                      = isg_merc_outfit_name
		inv_name_short                = isg_merc_outfit_name
		description                   = isg_merc_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 33
		inv_grid_y         = 1
		upgr_icon_x                   = 1891
		upgr_icon_y                   = 977
		upgr_icon_width               = 301
		upgr_icon_height              = 141
		upgrades                      = up_gr_firstab_sunrise_2, up_gr_seconab_sunrise_2, up_gr_thirdab_sunrise_2
		installed_upgrades            =
		upgrade_scheme                = up_scheme_sunrise_1
        
		community                     = isg
		kind                          = o_medium
		cost                          = 18500
		inv_weight                    = 8
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 2
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit_medium
		;repair_part_bonus             = 0.23
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_sunrise_monolith
		control_inertion_factor       = 1.35
		power_loss                    = 0.25
        
		shock_protection              = 3.5; 35%
		chemical_burn_protection      = 2.4; 30%
		burn_protection               = 0.015; 30%
		radiation_protection          = 0.02
		telepatic_protection          = 0
		strike_protection             = 0.35
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.35
		
[greh_trenchcoat_seva_outfit]:outfit_base
		$spawn                        = "outfit\greh_trenchcoat_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 3
		visual                        = dynamics\outfit\bandit_commander_outfit
		actor_visual                  = actors\stalker_greh\stalker_greh_1a_face_01.ogf
		npc_visual                    = actors\stalker_greh\stalker_greh_1a_face_01.ogf
		player_hud_section            = actor_hud_sin
		character_portrait            = ui_inGame2_old_greh_actor_4
		full_icon_name                = npc_icon_dolg_outfit
		full_scale_icon               = 8, 11
		tier						  = 4

		inv_name                      = greh_trenchcoat_outfit_name
		inv_name_short                = greh_trenchcoat_outfit_name
		description                   = greh_trenchcoat_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 35
		inv_grid_y         = 4
		upgr_icon_x                   = 716
		upgr_icon_y                   = 824
		upgr_icon_width               = 198
		upgr_icon_height              = 129
		upgrades                      = up_gr_firstab_trench_seva, up_gr_seconab_trench_seva, up_gr_thirdab_trench_seva
		installed_upgrades            =
		upgrade_scheme                = up_scheme_ps5_1
        
		community                     = greh
		kind                          = o_medium
		cost                          = 19000
		inv_weight                    = 7
		additional_inventory_weight   = 0
		additional_inventory_weight2  = 0
		artefact_count                = 2
		immunities_sect               = sect_medium_outfit_immunities
		repair_type                   = outfit_medium
		;repair_part_bonus             = 0.21
		hit_fraction_actor            = 0.45
		bones_koeff_protection        = actor_armor_seva_nohelmet
		control_inertion_factor       = 1.2
		power_loss                    = 0.25
        
		shock_protection              = 4.5; (45%) (-15% without helm)
		chemical_burn_protection      = 2.4; (30%) (-20% without helm)
		burn_protection               = 0.0225; (45%) (-15% without helm)
		radiation_protection          = 0.025; (25%) (-35% without helm)
		telepatic_protection          = 0; (0%) (-55% without helm)
		strike_protection             = 0.35
		explosion_protection          = 0.35
		wound_protection              = 0.35
		fire_wound_protection         = 0.30